PATRIK AIROSTO-GELIN is a Swedish writer, producer, and game designer with a passion for telling character-driven stories that blend mystery, suspense, and emotional depth. With a background in film, television & audio production, he enjoys creating narratives where ordinary people are forced to confront extraordinary truths.
PARANOID marks his debut interactive fiction game, combining classic parser-based gameplay with a cinematic approach to storytelling inspired by 1980s psychological thrillers. Drawing influences from classic adventure games, film noir, and slow-burning mysteries, the game explores themes of guilt, memory, redemption, and the consequences of the choices we leave behind.
As both writer and producer, Patrik oversaw every aspect of the project - from the original concept and script to game design, world-building, and production - bringing his vision to life through the Quest Interactive Fiction engine.
When he's not writing stories or developing games, Patrik continues to work on creative projects within the film and entertainment industry, always searching for new ways to tell compelling stories across different media.